mindmaster-app

MindMaster

Building Mental Resilience Through Psychology Literacy


Overview

MindMaster is an EdTech platform that teaches psychology literacy to primary students, helping them understand how the mind works and how thoughts, feelings, and actions connect. By turning knowledge into self-efficacy, MindMaster builds lasting mental resilience and everyday problem-solving ability.

Unlike typical SEL programmes that focus mainly on coping skills, MindMaster treats psychology as a science subject that children can learn, apply, and master. Its pedagogy follows a consistent Explore → Practise → Reflect learning arc, moving students from knowledge to self-understanding, self-efficacy, and mental resilience.

This repository brings together the curriculum framework, Alpha-stage prototype, and submission materials for the UNICEF Venture Fund 2025 (Stage 2 RFP).


Repository Map

Folder Purpose
content-design/ Full psychology literacy curriculum and documentation — Grade 1–6 spiral sequence, unit descriptions, learning outcomes, and theoretical comparison with SEL.
software-design/ Core technical design files — including Alpha prototype (prototype-alpha/), navigation standards, technical diagrams, and interface documentation.
→ See detailed instructions and live links in software-design/prototype-alpha/README.md.
unicef-venture-fund-2025-submission/ All documentation submitted under the UNICEF Venture Fund Stage 1 (EOI) and Stage 2 (RFP) for transparency and reference.

AI Learning Components

MindMaster integrates three complementary AI systems designed to enhance engagement, feedback, and personalised support while keeping all learners aligned to the same standardised curriculum:

Together, these AI components ensure consistency in what students learn while intelligently adapting how they learn, practise, and consolidate understanding.


Product Philosophy

MindMaster’s learning design is grounded in three principles:

  1. Knowledge → Self-Efficacy → Resilience
    Children gain strength not from symptom management but from understanding how their minds work and believing “I can handle this.”
  2. Equity through Consistency
    Every learner reaches the same conceptual goals; adaptive technology personalises the journey without fragmenting learning standards.
  3. Playful Science
    Lessons and games translate abstract psychological principles into concrete, age-appropriate experiences that invite exploration, curiosity, and reflection.

Current Stage (Alpha, 2025)


Next Development Stage (Beta, 2026)

The Beta prototype will integrate the three AI components into a unified, data-driven learning experience:


Quick Access


License

MIT License © 2025 EdSol Technology (Thailand) Co., Ltd.